Landing BP.png

Chase Bank Budget Prime

Chase Bank Budget Prime

 

1. Introduction


Background

Chase, owned by JP Morgan, has the mission is to empower customers’ lives by creating engaged, lifelong relationships. Chase would like to focus on their mobile app. Millennials and younger generation expect to have everything at their fingertips and are always on the go. Chase wants to take advantage of this opportunity to engage millennials with their financial needs

Research Goals

I am looking to learn about competitor companies such as Bank of America, Wells Fargo, and Citizens Bank to see what trends they are following with their overall design layout for budget feature. I will review placement of budget option and well flow of information architecture to reveal any pains that could be avoided while designing Chase’s budget add-on.

Methodologies

The research methods I will use are market research, user interviews, contextual inquiries.

Participants

My ideal participants for this project would any race ages 18-65. College student with a part-time job, a barista in his or her late 20’s, an office employee mid 30’s in a financial company, a salesman in his 40’s. I will begin my research with user interviews to get a solid foundation of pros and cons about competitor sites, contextual inquiries to know how user friendly a site is, and market research to check competitor’s success rates.

UX Bank Comp..jpg

 

Empathy Research

5 participants were used for the research:

Research Debrief: Mirror

One of the common factors that all participants shared is the use of their iPhone for e-commerce whether it’s to search or purchase products.

  • 4 out of 5 almost always prefer making their purchases online for clothing because they did not like the crowded stores and weak customer service associates.

  • 2 out of 5 were concerned about fitment as well as the return/exchange process being time consuming.

  •  1 out of 5 used his smartphone predominantly for searching but would not purchase because he felt the process to be very cumbersome and it involved too many steps.

  •  3 out of the 5 really enjoyed how the store made them feel as one stated as if she were in a boutique in a fancy house. 

 

Positive experiences

  • Store décor very inviting with music and comforting colors.

  • They also shared fast check outs except for one participant. 

Negative experience

  • All of the participants shared a disappointment regarding crowded stores and weak customer service associates. This is a little hard to address because most of these stores hire high school students and they don’t take their job as serious as someone the really needs it so turnover is fast resulting with inconsistent customer service. The managers should devise a stronger vetting process to employ better quality candidates but again this may not work because most stores need employees as soon as possible.

  • One participant did not trust the mobile app for purchases as well as experiencing a cumbersome check out process. I would think a better solution for this problem would be for the retailer to devise a streamline check out process without so many steps in order to finalize purchases easier, especially for older customers that predominantly shop at brick and mortar locations.

 

2. Information Architecture

To ensure I have a proper information architecture for the design, I used the diagram below to help me in organizing the IA of the site.

 

Persona

Persona Chase Budge App V2.png

 

 

3. Interaction Design

Task Flow

 
 
 
 
 

Lo Fi Wireframes

The following wireframes illustrate desktop landing page, product page, and checkout page.


Chase Budget App V2.png

 

Responsive Designs

Here we can see the finalized UI kit implemented into the responsive design.

Chase Budget App HiFi V2.png

Hi Fi Prototype

4. Reflection

This project for me was very fulfilling and it solidified my decision in pursuing UX/UI design. As a UX designer, my goal is to make a difference in the world by creating designs that would help people with their everyday tasks.

Given the nature of the project, it gave me a real world picture of how to prioritize time to meet the deadlines that were in place. It was tough at times juggling the schedules of the interviewees and had to spend less time on trying to perfect everything.

1. Thinking of problems at a big-scale

During the research phase, I didn’t realize how many people do not like to shop at brick and mortar locations unless they really have to. For myself, I only tend to go to brick and mortar stores for the instant gratification of the purchase because I need it at that moment otherwise I too would shop online. Another pain many people expressed was the exchange/refund process for many stores. The advantage of a brick and mortar location is you can take the item back and refund or exchange the item. Most companies force customers to purchase the size they want or item them want to exchange and then once you receive it, you can send the item back with an RMA number.


2. Applying UI Kit
One of the most rewarding experiences is when one can see the product come to life after applying the UI kit. For me this step had the most impact on me because it represents physically all of the research information, sketches, and lo fi prototypes. I also took into account usability for people who have difficulty seeing certain colors and tested those to make sure they passed testing.